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000097_amos-request@svcs1.digex.net_Wed Dec 10 20:50:36 1997.msg
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 10 Dec 97 19:50:31 +0000
Subject: Re: Strange Sample Problem
Message-Id: <348EF287.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <199712100106.UAA17057@smtp.globalserve.net>
To: amos-list@access.digex.net
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Status: O
X-Status:
> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
>
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?
If the MED player library or similar Tracker type library have been
loaded (usually from playing a MOD before playing a sample) then any
AMOS samples will loop repeatedly.
I use AMCAF to get around this although there is a bug in that which
means that long samples get cut off..... not too much of a problem
really.
-Murray
--
Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~